Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX /

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Marrs, Adam (Editor), Shirley, Peter (Editor), Wald, Ingo (Editor)
Format: Electronic eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2021.
Edition:1st ed. 2021.
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Summary:This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more.
Physical Description:LVI, 858 p. 876 illus. in color. online resource.
ISBN:9781484271858
DOI:10.1007/978-1-4842-7185-8
Access:Open Access