Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX /

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Marrs, Adam (Editor), Shirley, Peter (Editor), Wald, Ingo (Editor)
Format: Electronic eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2021.
Edition:1st ed. 2021.
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Online Access:Link to Metadata
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Table of Contents:
  • Preface
  • Foreword
  • Introduction
  • Chapter 1: Ray Tracing Fundamentals
  • Chapter 2: APIs
  • Chapter 3: Shading and Sampling Chapter 4: Denoising, Reconstruction, and Filtering
  • Chapter 5: Performance and Optimization
  • Chapter 6: Transitioning Ray Tracing
  • Chapter 7: Hybrid Rendering Techniques
  • Chapter 8: Global Illumination
  • Chapter 9: Ray Tracing in the Wild (Case Studies).