Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX /

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...

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Xehetasun bibliografikoak
Erakunde egilea: SpringerLink (Online service)
Beste egile batzuk: Marrs, Adam (Argitaratzailea), Shirley, Peter (Argitaratzailea), Wald, Ingo (Argitaratzailea)
Formatua: Baliabide elektronikoa eBook
Hizkuntza:ingelesa
Argitaratua: Berkeley, CA : Apress : Imprint: Apress, 2021.
Edizioa:1st ed. 2021.
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Sarrera elektronikoa:Link to Metadata
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