Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX /

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...

詳細記述

保存先:
書誌詳細
団体著者: SpringerLink (Online service)
その他の著者: Marrs, Adam (編集者), Shirley, Peter (編集者), Wald, Ingo (編集者)
フォーマット: 電子媒体 eBook
言語:英語
出版事項: Berkeley, CA : Apress : Imprint: Apress, 2021.
版:1st ed. 2021.
主題:
オンライン・アクセス:Link to Metadata
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