Technology, Design and the Arts - Opportunities and Challenges
This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be...
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Corporate Author: | |
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Other Authors: | , , , |
Format: | Electronic eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2020.
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Edition: | 1st ed. 2020. |
Series: | Springer Series on Cultural Computing,
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Subjects: | |
Online Access: | Link to Metadata |
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Table of Contents:
- Section 1: A Panoramic View of the Field
- Technology and the Arts
- Positioning the Arts
- Section 2: Facilitating Communication between the Arts, Technology and Audiences
- Framing the Conversation
- Communication Tech
- Digital Holography
- Section 3: Interaction between the Arts and Data
- The Forever-do Game.: A Big Data Fishing Expedition
- Searching for New Aesthetics
- Interspecific Interactions
- Machine Vision
- Signs of Surveillance
- Section 4: Audio Visual Installations to Generate Collective Human Responses
- Coral Voices
- Cyberdreams
- Augmenting Virtual Spaces
- Section 5: The Convergence of Digital Design, the Arts, Computing and the Environment
- Chandinin
- Moving Image Installations
- Digital Naturalists
- Section 6: The Use of Virtual Reality and Augmented Reality to Extend Creativity, Reach and Engagement in the Arts
- VR Holography
- Darwin's Garden
- Interactive VR
- Section 7: The Future of Interdisciplinary Research
- Interdisciplinary R&D.