Introduction to Computer Graphics

Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or f...

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Bibliographic Details
Main Author: Eck, David J. (Author)
Format: Electronic eBook
Language:English
Published: Geneva, New York David J. Eck [2016]
Series:Open textbook library.
Subjects:
Online Access:Access online version
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490 0 |a Open textbook library. 
505 0 |a Chapter 1: Introduction -- Chapter 2: Two-Dimensional Graphics -- Chapter 3: OpenGL 1.1: Geometry -- Chapter 4: OpenGL 1.1: Light and Material -- Chapter 5: Three.js: A 3D Scene Graph API -- Chapter 6: Introduction to WebGL -- Chapter 7: 3D Graphics with WebGL -- Chapter 8: Beyond Realtime Graphics -- Appendix A: Programming Languages -- Appendix B: Blender: A 3D Modeling Program -- Appendix C: Gimp and Inkscape for 2D Graphics -- Appendix D: Source Code for Sample Programs -- Appendix E: Glossary 
520 0 |a Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college. 
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856 4 0 |u https://open.umn.edu/opentextbooks/textbooks/420  |z Access online version