Introduction to Computer Graphics
Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or f...
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第一著者: | |
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フォーマット: | 電子媒体 eBook |
言語: | 英語 |
出版事項: |
Geneva, New York
David J. Eck
[2016]
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シリーズ: | Open textbook library.
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主題: | |
オンライン・アクセス: | Access online version |
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目次:
- Chapter 1: Introduction
- Chapter 2: Two-Dimensional Graphics
- Chapter 3: OpenGL 1.1: Geometry
- Chapter 4: OpenGL 1.1: Light and Material
- Chapter 5: Three.js: A 3D Scene Graph API
- Chapter 6: Introduction to WebGL
- Chapter 7: 3D Graphics with WebGL
- Chapter 8: Beyond Realtime Graphics
- Appendix A: Programming Languages
- Appendix B: Blender: A 3D Modeling Program
- Appendix C: Gimp and Inkscape for 2D Graphics
- Appendix D: Source Code for Sample Programs
- Appendix E: Glossary