Introduction to Computer Graphics

Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or f...

詳細記述

保存先:
書誌詳細
第一著者: Eck, David J. (著者)
フォーマット: 電子媒体 eBook
言語:英語
出版事項: Geneva, New York David J. Eck [2016]
シリーズ:Open textbook library.
主題:
オンライン・アクセス:Access online version
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目次:
  • Chapter 1: Introduction
  • Chapter 2: Two-Dimensional Graphics
  • Chapter 3: OpenGL 1.1: Geometry
  • Chapter 4: OpenGL 1.1: Light and Material
  • Chapter 5: Three.js: A 3D Scene Graph API
  • Chapter 6: Introduction to WebGL
  • Chapter 7: 3D Graphics with WebGL
  • Chapter 8: Beyond Realtime Graphics
  • Appendix A: Programming Languages
  • Appendix B: Blender: A 3D Modeling Program
  • Appendix C: Gimp and Inkscape for 2D Graphics
  • Appendix D: Source Code for Sample Programs
  • Appendix E: Glossary