Design for Learning Principles, Processes, and Praxis
Our purpose in this book is twofold. First, we introduce the basic skill set and knowledge base used by practicing instructional designers. We do this through chapters contributed by experts in the field who have either academic, research-based backgrounds, or practical, on-the-job experience (or bo...
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Main Authors: | , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Provo, Utah
EdTech Books
[2021]
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Series: | Open textbook library.
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Subjects: | |
Online Access: | Access online version |
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Table of Contents:
- Introduction
- Part I. Instructional Design Practice
- Understanding1. Becoming a Learning Designer2. Designing for Diverse Learners3. Conducting Research for Design4. Determining Environmental and Contextual Needs5. Conducting a Learner Analysis
- Exploring6. Problem Framing7. Task and Content Analysis8. Documenting Instructional Design Decisions
- Creating9. Generating Ideas10. Instructional Strategies11. Instructional Design Prototyping Strategies
- Evaluating12. Design Critique13. The Role of Design Judgment and Reflection in Instructional Design14. Instructional Design Evaluation15. Continuous Improvement of Instructional Materials
- Part II. Instructional Design Knowledge
- Sources of Design Knowledge16. Learning Theories17. The Role of Theory in Instructional Design18. Making Good Design Judgments via the Instructional Theory Framework19. The Nature and Use of Precedent in Designing20. Standards and Competencies for Instructional Design and Technology Professionals
- Instructional Design Processes21. Design Thinking22. Robert Gagné and the Systematic Design of Instruction23. Designing Instruction for Complex Learning24. Curriculum Design Processes25. Agile Design Processes and Project Management
- Designing Instructional Activities26. Designing Technology-Enhanced Learning Experiences27. Designing Instructional Text28. Audio and Video Production for Instructional Design Professionals29. Using Visual and Graphic Elements While Designing Instructional Activities30. Simulations and Games31. Designing Informal Learning Environments32. The Design of Holistic Learning Environments33. Measuring Student Learning
- Design Relationships34. Working With Stakeholders and Clients35. Leading Project Teams36. Implementation and Instructional Design