Game Based and Adaptive Learning Strategies
This book is designed to accompany a graduate-level instructional design course: Game-Based and Adaptive Learning, but could also be used for undergraduate teacher education or instructional design courses. The original texts and material for this book came from the development of a course for Brand...
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Main Authors: | , , |
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Format: | Electronic eBook |
Language: | English |
Published: |
Minnesota
Minnesota State Colleges and Universities
[2022]
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Series: | Open textbook library.
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Subjects: | |
Online Access: | Access online version |
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Table of Contents:
- Introduction
- Suggested Learning Outcomes
- I. Chapter 1- Overview of the Game-Based and Adaptive Learning
- II. Chapter 2- Games in Education
- III. Chapter 3- Simulations
- IV. Chapter 4- Gamification
- V. Chapter 5- Virtual Worlds
- VI. Chapter 6- Faculty Showcase
- VII. Chapter 7- Suggested Assignments
- Appendix I: Handout to investor groups from Investor-Entrepreneur Simulation
- Appendix II: Handout to investor groups from Investor-Entrepreneur Simulation