Game Based and Adaptive Learning Strategies

This book is designed to accompany a graduate-level instructional design course: Game-Based and Adaptive Learning, but could also be used for undergraduate teacher education or instructional design courses. The original texts and material for this book came from the development of a course for Brand...

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Bibliographic Details
Main Authors: Miller, Carrie Lewis (Author), Batsaikhan, Odbayar (Author), Pluskwik, Elizabeth (Author)
Format: Electronic eBook
Language:English
Published: Minnesota Minnesota State Colleges and Universities [2022]
Series:Open textbook library.
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Online Access:Access online version
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Table of Contents:
  • Introduction
  • Suggested Learning Outcomes
  • I. Chapter 1- Overview of the Game-Based and Adaptive Learning
  • II. Chapter 2- Games in Education
  • III. Chapter 3- Simulations
  • IV. Chapter 4- Gamification
  • V. Chapter 5- Virtual Worlds
  • VI. Chapter 6- Faculty Showcase
  • VII. Chapter 7- Suggested Assignments
  • Appendix I: Handout to investor groups from Investor-Entrepreneur Simulation
  • Appendix II: Handout to investor groups from Investor-Entrepreneur Simulation