Future Gaming Creative Interventions in Video Game Culture

This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions - and this book is about them. It is about the ways in w...

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Bibliográfalaš dieđut
Váldodahkki: Ruffino, Paolo (auth)
Materiálatiipa: Elektrovnnalaš Girjji oassi
Giella:eaŋgalasgiella
Almmustuhtton: Goldsmiths Press 2018
Ráidu:Future Media
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DOAB: description of the publication
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Čoahkkáigeassu:This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions - and this book is about them. It is about the ways in which the past, present and future notion of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow.
Olgguldas hápmi:1 electronic resource (154 p.)
ISBN:9781906897550
Beassan:Open Access