Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of...
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Format: | Electronic Book Chapter |
Language: | English |
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Basel
MDPI - Multidisciplinary Digital Publishing Institute
2023
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Online Access: | DOAB: download the publication DOAB: description of the publication |
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020 | |a 9783036577555 | ||
020 | |a 9783036577548 | ||
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024 | 7 | |a 10.3390/books978-3-0365-7754-8 |c doi | |
041 | 0 | |a eng | |
042 | |a dc | ||
072 | 7 | |a TB |2 bicssc | |
100 | 1 | |a Cardoso, Jorge |4 edt | |
700 | 1 | |a Perrotta, André |4 edt | |
700 | 1 | |a Silva, Paula Alexandra |4 edt | |
700 | 1 | |a Martins, Pedro |4 edt | |
700 | 1 | |a Cardoso, Jorge |4 oth | |
700 | 1 | |a Perrotta, André |4 oth | |
700 | 1 | |a Silva, Paula Alexandra |4 oth | |
700 | 1 | |a Martins, Pedro |4 oth | |
245 | 1 | 0 | |a Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality |
260 | |a Basel |b MDPI - Multidisciplinary Digital Publishing Institute |c 2023 | ||
300 | |a 1 electronic resource (226 p.) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
506 | 0 | |a Open Access |2 star |f Unrestricted online access | |
520 | |a Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects.For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable. | ||
540 | |a Creative Commons |f https://creativecommons.org/licenses/by/4.0/ |2 cc |4 https://creativecommons.org/licenses/by/4.0/ | ||
546 | |a English | ||
650 | 7 | |a Technology: general issues |2 bicssc | |
653 | |a virtual reality | ||
653 | |a haptic feedback | ||
653 | |a tactile sensation | ||
653 | |a sound source localization | ||
653 | |a deaf and hard-of-hearing | ||
653 | |a visual positioning system | ||
653 | |a convolutional neural network | ||
653 | |a three-dimensional object pose estimation | ||
653 | |a voxel | ||
653 | |a perspective-n-point | ||
653 | |a digital taste | ||
653 | |a galvanic taste stimulation | ||
653 | |a taste augmentation | ||
653 | |a mulsemedia | ||
653 | |a taste modulation | ||
653 | |a augmented reality | ||
653 | |a PCNL | ||
653 | |a simulation | ||
653 | |a surgical rehearsal | ||
653 | |a surgery | ||
653 | |a immersive environment | ||
653 | |a cognitive impairment | ||
653 | |a physical disability | ||
653 | |a unity | ||
653 | |a rehabilitation | ||
653 | |a intention prediction | ||
653 | |a gaze-based interaction | ||
653 | |a laparoscopic AR navigation | ||
653 | |a liver surgery | ||
653 | |a 3D image registration method | ||
653 | |a point cloud registration | ||
653 | |a collaborative robotics | ||
653 | |a acceptability | ||
653 | |a uncanny valley | ||
653 | |a user experience | ||
653 | |a extended reality | ||
653 | |a artificial intelligence | ||
653 | |a classification | ||
653 | |a control | ||
653 | |a motor rehabilitation | ||
653 | |a prosthesis | ||
653 | |a stroke | ||
653 | |a surface electromyography signals | ||
653 | |a user interface | ||
653 | |a pseudo-haptic | ||
653 | |a human-centered computing | ||
653 | |a mixed and augmented reality | ||
653 | |a game-based learning | ||
653 | |a fantasy | ||
653 | |a situated learning | ||
653 | |a serious game | ||
653 | |a embodied interaction | ||
653 | |a data visualization | ||
653 | |a node-link diagram | ||
653 | |a immersive communication | ||
653 | |a VR conference room | ||
653 | |a panoramic live broadcast | ||
653 | |a spatial audio | ||
653 | |a n/a | ||
856 | 4 | 0 | |a www.oapen.org |u https://mdpi.com/books/pdfview/book/7384 |7 0 |z DOAB: download the publication |
856 | 4 | 0 | |a www.oapen.org |u https://directory.doabooks.org/handle/20.500.12854/100916 |7 0 |z DOAB: description of the publication |