Gamification Analysis, Design, Development and Ludification
11552 This book examines how gamification is designed and implemented today, particularly within our transmedia world. This process requires balancing the narrative elements and the gamification mechanics used within the scenario that leads to the target objectives. Therefore, it is important to exa...
Saved in:
Other Authors: | Deliyannis, Ioannis (Editor) |
---|---|
Format: | Electronic Book Chapter |
Language: | English |
Published: |
IntechOpen
2023
|
Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The Role of Gamification in Software Development Lifecycle
Published: (2021) -
Game-Based Learning, Gamification in Education and Serious Games
Published: (2022) -
Gamification and Advanced Technology to Enhance Motivation in Education
Published: (2020) -
Positive Technology: Designing E-experiences for Positive Change
Published: (2019) -
Resonant Games Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
by: Klopfer, Eric
Published: (2018)