Myst and Riven The World of the D'ni
"Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." -Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: Th...
Saved in:
Main Author: | |
---|---|
Format: | Electronic Book Chapter |
Language: | English |
Published: |
University of Michigan Press
2011
|
Series: | Landmark Video Games
|
Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000naaaa2200000uu 4500 | ||
---|---|---|---|
001 | doab_20_500_12854_114231 | ||
005 | 20231005 | ||
003 | oapen | ||
006 | m o d | ||
007 | cr|mn|---annan | ||
008 | 20231005s2011 xx |||||o ||| 0|eng d | ||
020 | |a j.ctv65sx38 | ||
020 | |a 9780472900329 | ||
020 | |a 9780472071494 | ||
040 | |a oapen |c oapen | ||
024 | 7 | |a 10.2307/j.ctv65sx38 |c doi | |
041 | 0 | |a eng | |
042 | |a dc | ||
072 | 7 | |a WD |2 bicssc | |
072 | 7 | |a UDX |2 bicssc | |
072 | 7 | |a JFD |2 bicssc | |
100 | 1 | |a Wolf, Mark J |4 auth | |
245 | 1 | 0 | |a Myst and Riven |b The World of the D'ni |
260 | |b University of Michigan Press |c 2011 | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Landmark Video Games | |
506 | 0 | |a Open Access |2 star |f Unrestricted online access | |
520 | |a "Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." -Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance. | ||
540 | |a Creative Commons |f https://creativecommons.org/licenses/by-nc-nd/4.0/ |2 cc |4 https://creativecommons.org/licenses/by-nc-nd/4.0/ | ||
546 | |a English | ||
650 | 7 | |a Hobbies, quizzes & games |2 bicssc | |
650 | 7 | |a Computer games / online games: strategy guides |2 bicssc | |
650 | 7 | |a Media studies |2 bicssc | |
653 | |a Sociology | ||
653 | |a Communication Studies | ||
856 | 4 | 0 | |a www.oapen.org |u https://www.jstor.org/stable/10.2307/j.ctv65sx38 |7 0 |z DOAB: download the publication |
856 | 4 | 0 | |a www.oapen.org |u https://directory.doabooks.org/handle/20.500.12854/114231 |7 0 |z DOAB: description of the publication |