Fictional Practices of Spirituality I Interactive Media

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video ga...

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Bibliographic Details
Other Authors: Marcato, Leonardo (Editor), Schniz, Felix (Editor)
Format: Electronic Book Chapter
Language:English
Published: Bielefeld transcript Verlag 2023
Series:Edition Kulturwissenschaft
Subjects:
Online Access:DOAB: download the publication
DOAB: description of the publication
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520 |a »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. 
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653 |a Experience 
653 |a Game Design 
653 |a Interactive Fiction 
653 |a Spirituality 
653 |a Videogames 
653 |a Media 
653 |a Popular Culture 
653 |a Religion 
653 |a Computer Games 
653 |a Religious Studies 
653 |a Digital Media 
653 |a Media Studies 
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