Fictional Practices of Spirituality I Interactive Media
»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video ga...
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Other Authors: | , |
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Format: | Electronic Book Chapter |
Language: | English |
Published: |
Bielefeld
transcript Verlag
2023
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Series: | Edition Kulturwissenschaft
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Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
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700 | 1 | |a Marcato, Leonardo |4 oth | |
700 | 1 | |a Schniz, Felix |4 oth | |
245 | 1 | 0 | |a Fictional Practices of Spirituality I |b Interactive Media |
260 | |a Bielefeld |b transcript Verlag |c 2023 | ||
300 | |a 1 electronic resource (476 p.) | ||
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490 | 1 | |a Edition Kulturwissenschaft | |
506 | 0 | |a Open Access |2 star |f Unrestricted online access | |
520 | |a »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. | ||
540 | |a Creative Commons |f https://creativecommons.org/licenses/by-nc-nd/4.0/ |2 cc |4 https://creativecommons.org/licenses/by-nc-nd/4.0/ | ||
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650 | 7 | |a Media studies |2 bicssc | |
650 | 7 | |a Popular culture |2 bicssc | |
650 | 7 | |a Religion: general |2 bicssc | |
653 | |a Experience | ||
653 | |a Game Design | ||
653 | |a Interactive Fiction | ||
653 | |a Spirituality | ||
653 | |a Videogames | ||
653 | |a Media | ||
653 | |a Popular Culture | ||
653 | |a Religion | ||
653 | |a Computer Games | ||
653 | |a Religious Studies | ||
653 | |a Digital Media | ||
653 | |a Media Studies | ||
856 | 4 | 0 | |a www.oapen.org |u https://library.oapen.org/bitstream/20.500.12657/85726/1/9783839461921.pdf |7 0 |z DOAB: download the publication |
856 | 4 | 0 | |a www.oapen.org |u https://directory.doabooks.org/handle/20.500.12854/131310 |7 0 |z DOAB: description of the publication |