Chapter Assessing the impact of immersive versus desktop virtual reality shopping experiences in the fashion industry metaverse
Industrial / commercial art & design
Furkejuvvon:
Váldodahkki: | Marina Ricci, Marina (auth) |
---|---|
Eará dahkkit: | Di Roma, Annalisa (auth), Fiorentino, Michele (auth) |
Materiálatiipa: | Elektrovnnalaš Girjji oassi |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
Ghent
Academia Press
2023
|
Fáttát: | |
Liŋkkat: | DOAB: download the publication DOAB: description of the publication |
Fáddágilkorat: |
Lasit fáddágilkoriid
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
Geahča maid
-
Chapter Fashion and the metaverse From omni-channel to direct-to-avatar
Dahkki: Volponi, Valeria
Almmustuhtton: (2023) -
Chapter Introducing the material experience concept in the metaverse and in virtual environments
Dahkki: Luca Alessandrini, Luca
Almmustuhtton: (2023) -
Chapter What is furniture in the metaverse for?
Dahkki: Grossi, Lucilla
Almmustuhtton: (2023) -
Chapter Round Table comment. Fashion as an economic engine: continuity and change
Dahkki: Kowaleski, Maryanne
Almmustuhtton: (2022) -
Chapter Round Table comment. Fashion as an economic engine: continuity and change
Dahkki: Kowaleski, Maryanne
Almmustuhtton: (2022)