Play Redux The Form of Computer Games
Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation be...
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Format: | Electronic Book Chapter |
Language: | English |
Published: |
Ann Arbor
University of Michigan Press
2010
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Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
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Summary: | Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film. |
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Physical Description: | 1 electronic resource (193 p.) |
ISBN: | dcbooks.7933339.0001.001 9780472070923;9780472050925 |
Access: | Open Access |