Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...

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Xehetasun bibliografikoak
Egile nagusia: Glas, René (auth)
Formatua: Baliabide elektronikoa Liburu kapitulua
Hizkuntza:ingelesa
Argitaratua: Amsterdam University Press 2013
Saila:MediaMatters
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DOAB: description of the publication
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