Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...
Saved in:
Main Author: | |
---|---|
Format: | Electronic Book Chapter |
Language: | English |
Published: |
Amsterdam University Press
2013
|
Series: | MediaMatters
|
Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Search Result 1
OAPEN Library: description of the publication
Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
Published 2013
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic
Book Chapter