Digital game based learning. Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University

Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how g...

Full description

Saved in:
Bibliographic Details
Main Author: Burmester, MichaelGerhard, DanielaThissen, Frank [Hrsg.] (auth)
Format: Electronic Book Chapter
Language:English
Published: KIT Scientific Publishing 2006
Subjects:
Online Access:DOAB: download the publication
DOAB: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000naaaa2200000uu 4500
001 doab_20_500_12854_45125
005 20210211
003 oapen
006 m o d
007 cr|mn|---annan
008 20210211s2006 xx |||||o ||| 0|eng d
020 |a KSP/1000004726 
020 |a 3866440103 
040 |a oapen  |c oapen 
024 7 |a 10.5445/KSP/1000004726  |c doi 
041 0 |a eng 
042 |a dc 
100 1 |a Burmester, MichaelGerhard, DanielaThissen, Frank [Hrsg.]  |4 auth 
245 1 0 |a Digital game based learning. Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University 
260 |b KIT Scientific Publishing  |c 2006 
300 |a 1 electronic resource (260 p. p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications. 
540 |a Creative Commons  |f https://creativecommons.org/licenses/by-nc-nd/4.0/  |2 cc  |4 https://creativecommons.org/licenses/by-nc-nd/4.0/ 
546 |a English 
653 |a game based learning 
653 |a information design 
653 |a education 
653 |a story based learning 
653 |a E-Learning 
856 4 0 |a www.oapen.org  |u https://www.ksp.kit.edu/3866440103  |7 0  |z DOAB: download the publication 
856 4 0 |a www.oapen.org  |u https://directory.doabooks.org/handle/20.500.12854/45125  |7 0  |z DOAB: description of the publication