Methodik für Erfassung und Bewertung von emotionalem Kundenfeedback für variantenreiche virtuelle Produkte in immersiver Umgebung
This work describes a methodology for customer-centered selection of solutions for future product in the concept stage using their virtual representation. It integrates the technology of Virtual Reality and the emotions research into the parallel and interdependent processes of product development a...
Saved in:
Main Author: | |
---|---|
Format: | Electronic Book Chapter |
Published: |
KIT Scientific Publishing
2013
|
Series: | Reihe Informationsmanagement im Engineering Karlsruhe / Hrsg.: Karlsruher Institut für Technologie, Institut für Informationsmanagement im Ingenieurwesen (IMI)
|
Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000naaaa2200000uu 4500 | ||
---|---|---|---|
001 | doab_20_500_12854_53313 | ||
005 | 20210211 | ||
003 | oapen | ||
006 | m o d | ||
007 | cr|mn|---annan | ||
008 | 20210211s2013 xx |||||o ||| 0|deu d | ||
020 | |a KSP/1000030530 | ||
020 | |a 9783866449305 | ||
040 | |a oapen |c oapen | ||
024 | 7 | |a 10.5445/KSP/1000030530 |c doi | |
041 | 0 | |a deu | |
042 | |a dc | ||
072 | 7 | |a TB |2 bicssc | |
100 | 1 | |a Katicic, Jurica |4 auth | |
245 | 1 | 0 | |a Methodik für Erfassung und Bewertung von emotionalem Kundenfeedback für variantenreiche virtuelle Produkte in immersiver Umgebung |
260 | |b KIT Scientific Publishing |c 2013 | ||
300 | |a 1 electronic resource (VII, 367 p. p.) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Reihe Informationsmanagement im Engineering Karlsruhe / Hrsg.: Karlsruher Institut für Technologie, Institut für Informationsmanagement im Ingenieurwesen (IMI) | |
506 | 0 | |a Open Access |2 star |f Unrestricted online access | |
520 | |a This work describes a methodology for customer-centered selection of solutions for future product in the concept stage using their virtual representation. It integrates the technology of Virtual Reality and the emotions research into the parallel and interdependent processes of product development and market research, in order to enable the acquisition of relevant emotional feedback during interactive product experiencing. | ||
540 | |a Creative Commons |f https://creativecommons.org/licenses/by-sa/4.0/ |2 cc |4 https://creativecommons.org/licenses/by-sa/4.0/ | ||
546 | |a German | ||
650 | 7 | |a Technology: general issues |2 bicssc | |
653 | |a emotional customer feedback | ||
653 | |a immersive environment | ||
653 | |a emotionales Kundenfeedback | ||
653 | |a Virtuelle Realität | ||
653 | |a immersive Umgebung | ||
653 | |a Variantenauswahlvirtual product development | ||
653 | |a variants selection | ||
653 | |a Virtuelle Produktentwicklung | ||
653 | |a Virtual Reality | ||
856 | 4 | 0 | |a www.oapen.org |u https://www.ksp.kit.edu/9783866449305 |7 0 |z DOAB: download the publication |
856 | 4 | 0 | |a www.oapen.org |u https://directory.doabooks.org/handle/20.500.12854/53313 |7 0 |z DOAB: description of the publication |