Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems

The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting wat...

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Bibliographic Details
Main Author: Adamowski, Jan Franklin (auth)
Other Authors: Chew, Chengzi (auth), Wals, Arjen (auth), Mayer, Igor (auth), Medema, Wietske (auth)
Format: Electronic Book Chapter
Language:English
Published: MDPI - Multidisciplinary Digital Publishing Institute 2020
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Online Access:DOAB: download the publication
DOAB: description of the publication
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100 1 |a Adamowski, Jan Franklin  |4 auth 
700 1 |a Chew, Chengzi  |4 auth 
700 1 |a Wals, Arjen  |4 auth 
700 1 |a Mayer, Igor  |4 auth 
700 1 |a Medema, Wietske  |4 auth 
245 1 0 |a Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems 
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520 |a The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change. 
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546 |a English 
650 7 |a History of engineering & technology  |2 bicssc 
653 |a psychosocial perspectives 
653 |a integrated water resources management 
653 |a maritime spatial planning 
653 |a decision-making processes 
653 |a simulation 
653 |a rural 
653 |a water-food-land-energy-climate 
653 |a Good Environmental Status 
653 |a assessment 
653 |a active learning 
653 |a ecology education 
653 |a social simulation 
653 |a educational videogames 
653 |a gaming-simulation 
653 |a serious games 
653 |a transformative change 
653 |a Q-method 
653 |a serious games (SGs) 
653 |a social equity 
653 |a learning-based intervention 
653 |a sustainability 
653 |a water 
653 |a flood 
653 |a institutions 
653 |a planning support systems 
653 |a system dynamics 
653 |a Blue Growth 
653 |a stakeholder participation 
653 |a serious game 
653 |a decision making 
653 |a social learning 
653 |a serious gaming 
653 |a nexus 
653 |a Water Safety Plan 
653 |a game-based learning 
653 |a stakeholders 
653 |a mangrove 
653 |a participatory modelling 
653 |a integrated water resource management (IWRM) 
653 |a experimental social research 
653 |a river basin management 
653 |a online games 
653 |a drinking water management 
653 |a drinking water 
653 |a multi-party collaboration 
653 |a water management 
653 |a Schwartz's Value Survey (SVS) 
653 |a water supply 
653 |a groundwater 
653 |a role-play 
653 |a simulations 
653 |a stakeholder collaboration 
653 |a relational practices 
653 |a Maritime Spatial Planning (MSP) 
653 |a gamification 
653 |a aquaculture 
653 |a transcendental values 
653 |a peri-urban 
653 |a urban 
653 |a Integrated Water Resource Management (IWRM) 
653 |a infrastructure 
653 |a knowledge co-creation 
653 |a policy analysis 
653 |a role-playing games 
653 |a water governance 
653 |a value change 
653 |a Mekong Delta 
653 |a natural resource management 
653 |a capacity building 
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