Video Games as Tools to Achieve Insight into Cognitive Processes

Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradi...

Full description

Saved in:
Bibliographic Details
Main Author: Walter R Boot (auth)
Format: Electronic Book Chapter
Language:English
Published: Frontiers Media SA 2015
Series:Frontiers Research Topics
Subjects:
Online Access:DOAB: download the publication
DOAB: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000naaaa2200000uu 4500
001 doab_20_500_12854_62068
005 20210212
003 oapen
006 m o d
007 cr|mn|---annan
008 20210212s2015 xx |||||o ||| 0|eng d
020 |a 978-2-88919-553-4 
020 |a 9782889195534 
040 |a oapen  |c oapen 
024 7 |a 10.3389/978-2-88919-553-4  |c doi 
041 0 |a eng 
042 |a dc 
072 7 |a JM  |2 bicssc 
100 1 |a Walter R Boot  |4 auth 
245 1 0 |a Video Games as Tools to Achieve Insight into Cognitive Processes 
260 |b Frontiers Media SA  |c 2015 
300 |a 1 electronic resource (87 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Frontiers Research Topics 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis. 
540 |a Creative Commons  |f https://creativecommons.org/licenses/by/4.0/  |2 cc  |4 https://creativecommons.org/licenses/by/4.0/ 
546 |a English 
650 7 |a Psychology  |2 bicssc 
653 |a transfer 
653 |a Video Games 
653 |a skill acquisition 
653 |a Perception 
653 |a Cognition 
653 |a training 
653 |a Gaming 
856 4 0 |a www.oapen.org  |u http://journal.frontiersin.org/researchtopic/1427/video-games-as-tools-to-achieve-insight-into-cognitive-processes  |7 0  |z DOAB: download the publication 
856 4 0 |a www.oapen.org  |u https://directory.doabooks.org/handle/20.500.12854/62068  |7 0  |z DOAB: description of the publication