Game Production Studies
Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities...
সংরক্ষণ করুন:
অন্যান্য লেখক: | , |
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বিন্যাস: | বৈদ্যুতিক গ্রন্থের অধ্যায় |
ভাষা: | ইংরেজি |
প্রকাশিত: |
Amsterdam University Press
2021
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মালা: | Games and Play
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বিষয়গুলি: | |
অনলাইন ব্যবহার করুন: | DOAB: download the publication DOAB: description of the publication |
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024 | 7 | |a 10.5117/9789048551736 |c doi | |
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072 | 7 | |a UGG |2 bicssc | |
100 | 1 | |a Sotamaa, Olli |4 edt | |
700 | 1 | |a Svelch, Jan |4 edt | |
700 | 1 | |a Sotamaa, Olli |4 oth | |
700 | 1 | |a Svelch, Jan |4 oth | |
245 | 1 | 0 | |a Game Production Studies |
260 | |b Amsterdam University Press |c 2021 | ||
300 | |a 1 electronic resource (356 p.) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Games and Play | |
506 | 0 | |a Open Access |2 star |f Unrestricted online access | |
520 | |a Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs. | ||
540 | |a Creative Commons |f https://creativecommons.org/licenses/by-nc-nd/3.0 |2 cc |4 https://creativecommons.org/licenses/by-nc-nd/3.0 | ||
546 | |a English | ||
650 | 7 | |a Media studies |2 bicssc | |
650 | 7 | |a Computer games design |2 bicssc | |
653 | |a video games | ||
653 | |a production studies | ||
653 | |a game industry | ||
856 | 4 | 0 | |a www.oapen.org |u https://library.oapen.org/bitstream/20.500.12657/47043/1/9789048551736.pdf |7 0 |z DOAB: download the publication |
856 | 4 | 0 | |a www.oapen.org |u https://directory.doabooks.org/handle/20.500.12854/63896 |7 0 |z DOAB: description of the publication |