Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

"The digital version of this book is available now for free - with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring r...

Cijeli opis

Spremljeno u:
Bibliografski detalji
Daljnji autori: Marrs, Adam (Urednik), Shirley, Peter (Urednik), Wald, Ingo (Urednik)
Format: Elektronički Poglavlje knjige
Jezik:engleski
Izdano: Springer Nature 2021
Teme:
Online pristup:DOAB: download the publication
DOAB: description of the publication
Oznake: Dodaj oznaku
Bez oznaka, Budi prvi tko označuje ovaj zapis!
Opis
Sažetak:"The digital version of this book is available now for free - with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."
Opis fizičkog objekta:1 electronic resource (858 p.)
ISBN:978-1-4842-7185-8
9781484271841
Pristup:Open Access