A Precarious Game The Illusion of Dream Jobs in the Video Game Industry

A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and ali...

Full description

Saved in:
Bibliographic Details
Main Author: Bulut, Ergin (auth)
Format: Electronic Book Chapter
Language:English
Published: Cornell University Press 2020
Subjects:
Online Access:DOAB: download the publication
DOAB: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000naaaa2200000uu 4500
001 doab_20_500_12854_72358
005 20211017
003 oapen
006 m o d
007 cr|mn|---annan
008 20211017s2020 xx |||||o ||| 0|eng d
020 |a /doi.org/10.7298/37xe-v673 
020 |a 9781501746550 
040 |a oapen  |c oapen 
024 7 |a https://doi.org/10.7298/37xe-v673  |c doi 
041 0 |a eng 
042 |a dc 
072 7 |a KCF  |2 bicssc 
072 7 |a JHB  |2 bicssc 
100 1 |a Bulut, Ergin  |4 auth 
245 1 0 |a A Precarious Game  |b The Illusion of Dream Jobs in the Video Game Industry 
260 |b Cornell University Press  |c 2020 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics. 
540 |a Creative Commons  |f https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode  |2 cc  |4 https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode 
546 |a English 
650 7 |a Labour economics  |2 bicssc 
650 7 |a Sociology  |2 bicssc 
653 |a Business & Economics 
653 |a Labor 
653 |a Social Science 
653 |a Sociology 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/bitstream/20.500.12657/51061/1/external_content.epub  |7 0  |z DOAB: download the publication 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/bitstream/20.500.12657/51061/1/external_content.epub  |7 0  |z DOAB: download the publication 
856 4 0 |a www.oapen.org  |u https://directory.doabooks.org/handle/20.500.12854/72358  |7 0  |z DOAB: description of the publication