Stealth Assessment Measuring and Supporting Learning in Video Games

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipp...

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Bibliographic Details
Main Author: Shute, Valerie (auth)
Other Authors: Ventura, Matthew (auth)
Format: Electronic Book Chapter
Language:English
Published: Cambridge The MIT Press 2013
Series:The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Subjects:
Online Access:DOAB: download the publication
DOAB: description of the publication
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520 |a An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education. 
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546 |a English 
650 7 |a Examinations & assessment  |2 bicssc 
650 7 |a Computer games / online games: strategy guides  |2 bicssc 
653 |a testing 
653 |a educational assessment 
653 |a alternative assessment techniques 
653 |a testing methods 
653 |a student evaluation 
653 |a student testing 
653 |a educational games 
653 |a learning games 
653 |a game studies 
653 |a games in education 
653 |a performance-based assessments 
653 |a digital games and learning 
653 |a embedded assessment 
653 |a digital games 
653 |a games in schools 
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