Resonant Games Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learn...

Full description

Saved in:
Bibliographic Details
Main Author: Klopfer, Eric (auth)
Other Authors: Haas, Jason (auth), Osterweil, Scot (auth), Rosenheck, Louisa (auth)
Format: Electronic Book Chapter
Language:English
Published: Cambridge The MIT Press 2018
Series:The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
Subjects:
Online Access:DOAB: download the publication
DOAB: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000naaaa2200000uu 4500
001 doab_20_500_12854_78555
005 20220221
003 oapen
006 m o d
007 cr|mn|---annan
008 20220221s2018 xx |||||o ||| 0|eng d
020 |a mitpress/10887.001.0001 
020 |a 9780262346078 
020 |a 9780262037808 
040 |a oapen  |c oapen 
024 7 |a 10.7551/mitpress/10887.001.0001  |c doi 
041 0 |a eng 
042 |a dc 
072 7 |a JNWT  |2 bicssc 
072 7 |a UDX  |2 bicssc 
100 1 |a Klopfer, Eric  |4 auth 
700 1 |a Haas, Jason  |4 auth 
700 1 |a Osterweil, Scot  |4 auth 
700 1 |a Rosenheck, Louisa  |4 auth 
245 1 0 |a Resonant Games  |b Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday 
260 |a Cambridge  |b The MIT Press  |c 2018 
300 |a 1 electronic resource (272 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games-which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students-has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context-most often the public school classroom, but also beyond the classroom. 
540 |a Creative Commons  |f by-nc-nd/4.0  |2 cc  |4 http://creativecommons.org/licenses/by-nc-nd/4.0 
546 |a English 
650 7 |a Educational visits & field trips  |2 bicssc 
650 7 |a Computer games / online games: strategy guides  |2 bicssc 
653 |a education 
653 |a videogame design 
653 |a constructivist 
653 |a pedagogy 
653 |a design philosophy 
856 4 0 |a www.oapen.org  |u https://doi.org/10.7551/mitpress/10887.001.0001  |7 0  |z DOAB: download the publication 
856 4 0 |a www.oapen.org  |u https://directory.doabooks.org/handle/20.500.12854/78555  |7 0  |z DOAB: description of the publication