Turtle Geometry The Computer as a Medium for Exploring Mathematics
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the propertie...
Tallennettuna:
Päätekijä: | |
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Muut tekijät: | |
Aineistotyyppi: | Elektroninen Kirjan osa |
Kieli: | englanti |
Julkaistu: |
Cambridge
The MIT Press
1986
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Sarja: | Artificial Intelligence Series
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Aiheet: | |
Linkit: | DOAB: download the publication DOAB: description of the publication |
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Yhteenveto: | Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates. |
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Ulkoasu: | 1 electronic resource (498 p.) |
ISBN: | 9780262362740 9780262010634 |
DOI: | 10.7551/mitpress/6933.001.0001 |
Pääsy: | Open Access |