Turtle Geometry The Computer as a Medium for Exploring Mathematics

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the propertie...

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Bibliografiset tiedot
Päätekijä: Abelson, Harold (auth)
Muut tekijät: diSessa, Andrea (auth)
Aineistotyyppi: Elektroninen Kirjan osa
Kieli:englanti
Julkaistu: Cambridge The MIT Press 1986
Sarja:Artificial Intelligence Series
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Yhteenveto:Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Ulkoasu:1 electronic resource (498 p.)
ISBN:9780262362740
9780262010634
DOI:10.7551/mitpress/6933.001.0001
Pääsy:Open Access