Turtle Geometry The Computer as a Medium for Exploring Mathematics

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the propertie...

Full description

Saved in:
Bibliographic Details
Main Author: Abelson, Harold (auth)
Other Authors: diSessa, Andrea (auth)
Format: Electronic Book Chapter
Language:English
Published: Cambridge The MIT Press 1986
Series:Artificial Intelligence Series
Subjects:
Online Access:DOAB: download the publication
DOAB: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Physical Description:1 electronic resource (498 p.)
ISBN:9780262362740
9780262010634
DOI:10.7551/mitpress/6933.001.0001
Access:Open Access