Ludotopia Spaces, Places and Territories in Computer Games
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...
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Other Authors: | , |
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Format: | Electronic Book Chapter |
Language: | English |
Published: |
Bielefeld
transcript Verlag
2019
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Series: | Edition Medienwissenschaft
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Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
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Summary: | Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. |
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Physical Description: | 1 electronic resource (316 p.) |
ISBN: | transcript.9783839447307 9783839447307 9783837647303 |
Access: | Open Access |