Playful Virtual Violence An Ethnography of Emotional Practices in Video Games

Violence in video games has been a controversial object of public discourse for several decades. Building upon an extensive ethnographic study of players' emotional practices,this Element provides new insights into the complexity and pleasures of player experiences, contributing to societal and...

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Bibliographic Details
Main Author: Bareither, Christoph (auth)
Format: Electronic Book Chapter
Language:English
Published: Cambridge University Press 2020
Series:Social Sciences
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Summary:Violence in video games has been a controversial object of public discourse for several decades. Building upon an extensive ethnographic study of players' emotional practices,this Element provides new insights into the complexity and pleasures of player experiences, contributing to societal and academic debate on a critical aspect of video gaming.
ISBN:9781108873079
9781108819435
DOI:10.1017/9781108873079
Access:Open Access