Playful Materialities The Stuff That Games Are Made Of
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...
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Other Authors: | , , , |
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Format: | Electronic Book Chapter |
Language: | English |
Published: |
Bielefeld
transcript Verlag
2022
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Series: | Bild und Bit. Studien zur digitalen Medienkultur
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Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
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520 | |a Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. | ||
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653 | |a Games | ||
653 | |a Play | ||
653 | |a Materiality | ||
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653 | |a Popular Culture | ||
653 | |a Computer Games | ||
653 | |a Media Aesthetics | ||
653 | |a Digital Media | ||
653 | |a Media Studies | ||
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856 | 4 | 0 | |a www.oapen.org |u https://directory.doabooks.org/handle/20.500.12854/92428 |7 0 |z DOAB: description of the publication |