Pengaruh Game Online terhadap Pemerolehan Bahasa Anak Sekolah Dasar

The development of information technology is very fast, many benefits are obtained from the development of this technology. One of the benefits of technological developments is the existence of online Game entertainment facilities. This online Game can have an impact on the language acquisition of e...

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Bibliographic Details
Main Authors: Muhammad Luqman Asy'ary (Author), Setia Rini (Author), Erna Risfaula Kusumawati (Author)
Format: Book
Published: Prodi Pendidikan Guru Madrasah Ibtidaiyah, 2023-03-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Muhammad Luqman Asy'ary  |e author 
700 1 0 |a Setia Rini  |e author 
700 1 0 |a Erna Risfaula Kusumawati  |e author 
245 0 0 |a Pengaruh Game Online terhadap Pemerolehan Bahasa Anak Sekolah Dasar 
260 |b Prodi Pendidikan Guru Madrasah Ibtidaiyah,   |c 2023-03-01T00:00:00Z. 
500 |a 2656-5390 
500 |a 2579-6194 
500 |a 10.36088/fondatia.v7i1.2896 
520 |a The development of information technology is very fast, many benefits are obtained from the development of this technology. One of the benefits of technological developments is the existence of online Game entertainment facilities. This online Game can have an impact on the language acquisition of elementary school children. This study aims to describe the acquisition of language in grade 4 elementary school children aged 9-11 through semantic studies, namely the study of the meaning of a verb, adjective, or noun. The data source comes from the subject to be studied. This research method uses a qualitative approach. Data collection was carried out using five methods, namely observation, observation, notes, interviews, and questionnaires. The results of this study are that online Games can affect the language acquisition of children aged 9-11 years at SDIT Ibnu Mas'ud, Ambarawa District, marked by an increasingly widespread acquisition of words that are absorbed through online Games, such as verbs (victory, booyah, defeat, login, kill, mabar, drift, survival, by one, ngemoti, push), adjectives (perfect, hockey, noob, idiot, bot, asu, op, good at) and nouns (skin, turret, inventory, tournament) which they apply in everyday language 
546 |a EN 
546 |a ID 
690 |a children's language 
690 |a online games 
690 |a semantics 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Fondatia : Jurnal Pendidikan Dasar, Vol 7, Iss 1, Pp 27-40 (2023) 
787 0 |n https://ejournal.stitpn.ac.id/index.php/fondatia/article/view/2896 
787 0 |n https://doaj.org/toc/2656-5390 
787 0 |n https://doaj.org/toc/2579-6194 
856 4 1 |u https://doaj.org/article/001f0b964cb643d1a14a7afc8cad04c5  |z Connect to this object online.