Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability
The advancement of technology enables new resources for education. The convergence of accessibility, usability, serious games (SG), and user-centered design (UCD) enables the development of inclusive resources to meet the needs of people with disabilities. This work aims to analyze and synthesize th...
Saved in:
Main Authors: | Claudia Screpnik (Author), Francisca Negre-Bennasar (Author), Jesús Salinas (Author) |
---|---|
Format: | Book |
Published: |
Grupo de Investigación "Nodo Educativo" / Red Universitaria de Tecnología Educativa (RUTE),
2024-07-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Connected Gaming: An Inclusive Perspective for Serious Gaming
by: Yasmin Kafai
Published: (2017) -
INEDITHOS: a Hospital Pedagogy project devoted to improving the quality of life of children and young people with rare diseases from the intervention, and research with university volunteering.
by: Francisca NEGRE BENNASAR
Published: (2018) -
A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study
by: Francois Vonthron, et al.
Published: (2024) -
Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study
by: Eva De Jaegere, et al.
Published: (2024) -
Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework
by: Lance Bunt, et al.
Published: (2024)