The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections

ABSTRACT Objective: To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Method: Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. Result...

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Main Authors: Vânia de Souza (Author), Maria Flávia Gazzinelli (Author), Amanda Nathale Soares (Author), Marconi Moura Fernandes (Author), Rebeca Nunes Guedes de Oliveira (Author), Rosa Maria Godoy Serpa da Fonseca (Author)
Format: Book
Published: Associação Brasileira de Enfermagem.
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042 |a dc 
100 1 0 |a Vânia de Souza  |e author 
700 1 0 |a Maria Flávia Gazzinelli  |e author 
700 1 0 |a Amanda Nathale Soares  |e author 
700 1 0 |a Marconi Moura Fernandes  |e author 
700 1 0 |a Rebeca Nunes Guedes de Oliveira  |e author 
700 1 0 |a Rosa Maria Godoy Serpa da Fonseca  |e author 
245 0 0 |a The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections 
260 |b Associação Brasileira de Enfermagem. 
500 |a 1984-0446 
500 |a 10.1590/0034-7167-2016-0043 
520 |a ABSTRACT Objective: To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis. Method: Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015. Results: the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction. Conclusion: By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field. 
546 |a EN 
546 |a ES 
546 |a PT 
690 |a Adolescente 
690 |a Jogos e Brinquedos 
690 |a Sexualidade 
690 |a Educação em Saúde 
690 |a Tecnologia Educacional e Saúde Pública 
690 |a Nursing 
690 |a RT1-120 
655 7 |a article  |2 local 
786 0 |n Revista Brasileira de Enfermagem, Vol 70, Iss 2, Pp 376-383 
787 0 |n http://revodonto.bvsalud.org/scielo.php?script=sci_arttext&pid=S0034-71672017000200376&lng=en&tlng=en 
787 0 |n https://doaj.org/toc/1984-0446 
856 4 1 |u https://doaj.org/article/0ff63a901b6644e4a20e1f76fa479609  |z Connect to this object online.