Application-Based Crossword Puzzles: Players' Perception and Vocabulary Retention

This study investigates the perceptions of students towards Application-Based Crossword Puzzles and how playing this game can affect the development of vocabulary amongst students. Drawing on Vygostky's Socio-Cultural Theory which states that the human mind is mediated by cultural artifacts, th...

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Main Author: Dzulfikri Dzulfikri (Author)
Format: Book
Published: Universitas Syiah Kuala, 2016-09-01T00:00:00Z.
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100 1 0 |a Dzulfikri Dzulfikri  |e author 
245 0 0 |a Application-Based Crossword Puzzles: Players' Perception and Vocabulary Retention 
260 |b Universitas Syiah Kuala,   |c 2016-09-01T00:00:00Z. 
500 |a 2355-2794 
500 |a 2461-0275 
500 |a 10.24815/siele.v3i2.4960 
520 |a This study investigates the perceptions of students towards Application-Based Crossword Puzzles and how playing this game can affect the development of vocabulary amongst students. Drawing on Vygostky's Socio-Cultural Theory which states that the human mind is mediated by cultural artifacts, the nature of this game poses challenges and builds curiosity, allowing players to pay more attention to the words to fill in the boxes which subsequently enhances their retention of vocabulary. This game has very good potential to build positive perceptions and to develop cognition in the linguistic domain of players, i.e. the amount of their vocabulary. In this study, the researcher conducted interviews with eligible or selected student players to find out their perceptions toward this game and administered a vocabulary test to find out how this game had added to the retention in memory of new words acquired by the players from the game. The study findings showed that the participants perceive this game positively and it affects the players' vocabulary retention positively as indicated by their test results. It is recommended that English teachers consider using Application-Based Crossword Puzzles to help students build their vocabularies especially as part of extracurricular activities. 
546 |a EN 
690 |a application-based crossword puzzles 
690 |a vocabulary development 
690 |a socio-cultural theory 
690 |a Language and Literature 
690 |a P 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Studies in English Language and Education, Vol 3, Iss 2, Pp 122-133 (2016) 
787 0 |n https://jurnal.usk.ac.id/SiELE/article/view/4960 
787 0 |n https://doaj.org/toc/2355-2794 
787 0 |n https://doaj.org/toc/2461-0275 
856 4 1 |u https://doaj.org/article/1443159608244882a3fc2a7f85e76cea  |z Connect to this object online.