Toward a framework for analyzing adaptive digital games' research effectiveness

Adaptive digital games for learning have been introduced as a motivating way for children to learn as they can provide instant feedback, embed the learning content in an attractive narrative, and adapt instruction according to individual needs of students. Although studies showed benefits of using a...

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Main Authors: Stefanie Vanbecelaere (Author), Febe Demedts (Author), Bert Reynvoet (Author), Fien Depaepe (Author)
Format: Book
Published: Serious Games Society, 2023-11-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Stefanie Vanbecelaere  |e author 
700 1 0 |a Febe Demedts  |e author 
700 1 0 |a Bert Reynvoet  |e author 
700 1 0 |a Fien Depaepe  |e author 
245 0 0 |a Toward a framework for analyzing adaptive digital games' research effectiveness 
260 |b Serious Games Society,   |c 2023-11-01T00:00:00Z. 
500 |a 10.17083/ijsg.v10i4.618 
500 |a 2384-8766 
520 |a Adaptive digital games for learning have been introduced as a motivating way for children to learn as they can provide instant feedback, embed the learning content in an attractive narrative, and adapt instruction according to individual needs of students. Although studies showed benefits of using adaptive digital educational games, a framework for analyzing research on the effectiveness of adaptive digital games is lacking. In this paper, we propose such a framework that accounts for a broad evaluation and is defined by (1) the learner variables that can affect effectiveness, (2) the adaptivity implemented in the tool, and (3) the learning outcomes being assessed . Next, this framework is used to describe recent intervention studies on the effectiveness of adaptive digital games in the context of K-12 education. We end with some concluding thoughts on the merits of such a framework for assessing the effectiveness of digital games and perspectives for future research. 
546 |a EN 
690 |a learning 
690 |a effectiveness 
690 |a methodologies 
690 |a digital games 
690 |a Education 
690 |a L 
690 |a Electronic computers. Computer science 
690 |a QA75.5-76.95 
690 |a Computer software 
690 |a QA76.75-76.765 
655 7 |a article  |2 local 
786 0 |n International Journal of Serious Games, Vol 10, Iss 4 (2023) 
787 0 |n http://journal.seriousgamessociety.org/index.php/IJSG/article/view/618 
787 0 |n https://doaj.org/toc/2384-8766 
856 4 1 |u https://doaj.org/article/18caace2b5bf47e99e3c7c0d15ba25c1  |z Connect to this object online.