Factors driving and influencing the development of serious games
There are a large variety of serious games aimed at infusing knowledge into both teams and organizations. Some games aims at supporting the team in a given project or development process, whereas others aim at widening the knowledge, skills and competences in an organization on a more general level....
Saved in:
Main Authors: | Louise Møller (Author), Poul Kyvsgaard Hansen (Author) |
---|---|
Format: | Book |
Published: |
Serious Games Society,
2016-03-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Business models for Serious Games developers - transition from a product centric to a service centric approach.
by: Jannicke Baalsrud Hauge, et al.
Published: (2014) -
Factors Influencing the Effectiveness of Serious Gaming in the Field of Vocational Orientation
by: Christopher Keller, et al.
Published: (2022) -
Process for modeling competencies for developing serious games
by: Arturo Barajas Saavedra, et al.
Published: (2016) -
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
by: Caserman, Polona, et al.
Published: (2020) -
Serious Games Are Not Serious Enough for Myoelectric Prosthetics
by: Christian Alexander Garske, et al.
Published: (2021)