The Design of Applying Gamification in an Immersive Virtual Reality Virtual Laboratory for Powder-Bed Binder Jetting 3DP Training

The integration of Virtual Reality (VR) and gamification techniques can be used to produce a fun virtual laboratory, including virtual spaces and educational content. This study developed a prototype for a virtual laboratory for powder-bed binder jetting three-dimensional printing (3DP) training in...

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Main Author: Pai-Hsun Chen (Author)
Format: Book
Published: MDPI AG, 2020-06-01T00:00:00Z.
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100 1 0 |a Pai-Hsun Chen  |e author 
245 0 0 |a The Design of Applying Gamification in an Immersive Virtual Reality Virtual Laboratory for Powder-Bed Binder Jetting 3DP Training 
260 |b MDPI AG,   |c 2020-06-01T00:00:00Z. 
500 |a 10.3390/educsci10070172 
500 |a 2227-7102 
520 |a The integration of Virtual Reality (VR) and gamification techniques can be used to produce a fun virtual laboratory, including virtual spaces and educational content. This study developed a prototype for a virtual laboratory for powder-bed binder jetting three-dimensional printing (3DP) training in universities. The 3DP virtual laboratory is expected to address problems encountered in teaching, training, and practicing with powder-bed binder jetting 3DP. The 3DP Training Virtual Laboratory was developed by using immersive VR technology to simulate two-handed operations. The user evaluation of the first version prototype revealed that the students lacked learning interest and motivation when using the prototype. Thus, gamification technology was integrated into the 3DP virtual laboratory prototype in the mid-implementation development phase. After refining and systematically developing the model to meet the modified requirements, user evaluations on the game elements showed positive feedback. This study concluded that elements of gamification design should be considered at the beginning of the educational or training system development in order to enhance students' motivation or engagement. 
546 |a EN 
690 |a immersive virtual reality 
690 |a gamification 
690 |a education 
690 |a 3DP technology 
690 |a 3D simulation 
690 |a virtual laboratory (VL) 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Education Sciences, Vol 10, Iss 7, p 172 (2020) 
787 0 |n https://www.mdpi.com/2227-7102/10/7/172 
787 0 |n https://doaj.org/toc/2227-7102 
856 4 1 |u https://doaj.org/article/1e6d84eea0254511aa7c40e89285d0db  |z Connect to this object online.