Social presence as a training resource: comparing VR and traditional training simulations

From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of t...

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Main Authors: Jakob Carl Uhl (Author), Klaus Neundlinger (Author), Georg Regal (Author)
Format: Book
Published: Association for Learning Technology, 2023-06-01T00:00:00Z.
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001 doaj_1f1aa630b69a4aef9ebb946c9fade3a9
042 |a dc 
100 1 0 |a Jakob Carl Uhl  |e author 
700 1 0 |a Klaus Neundlinger  |e author 
700 1 0 |a Georg Regal  |e author 
245 0 0 |a Social presence as a training resource: comparing VR and traditional training simulations 
260 |b Association for Learning Technology,   |c 2023-06-01T00:00:00Z. 
500 |a 2156-7077 
500 |a 10.25304/rlt.v31.2827 
520 |a From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a learning technology is attributed to is the users' feeling of social presence during the simulated interaction. This paper presents the evaluation of (1) a role play training, (2) a learning app and (3) a VR training application in a workshop series. Social presence was perceived as equally convincing and engaging for the prototypical VR scene as for the traditional form of role play, although the course of the interaction in VR was highly determined compared to the interaction dynamics of a human role play. In our interpretation, this confirms social presence as a valuable resource for training social interaction, which spans across various learning settings and methods in increasingly blended or hybrid learning and working contexts. 
546 |a EN 
690 |a social presence 
690 |a experiential learning 
690 |a virtual reality 
690 |a social skills 
690 |a learning engagement 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Research in Learning Technology, Vol 31, Pp 1-13 (2023) 
787 0 |n https://journal.alt.ac.uk/index.php/rlt/article/view/2827/3050 
787 0 |n https://doaj.org/toc/2156-7077 
856 4 1 |u https://doaj.org/article/1f1aa630b69a4aef9ebb946c9fade3a9  |z Connect to this object online.