A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study

BackgroundStroke has the highest disability-adjusted life-years lost in any disease, and approximately one-third of the patients get aphasia. Computers and tablets are innovative and aid in intensive treatments in speech rehabilitation for patients with aphasia. However, mechanical training limits t...

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Main Authors: Xiaofan Bu (Author), Peter HF Ng (Author), Ying Tong (Author), Peter Q Chen (Author), Rongrong Fan (Author), Qingping Tang (Author), Qinqin Cheng (Author), Shuangshuang Li (Author), Andy SK Cheng (Author), Xiangyu Liu (Author)
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Published: JMIR Publications, 2022-04-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Xiaofan Bu  |e author 
700 1 0 |a Peter HF Ng  |e author 
700 1 0 |a Ying Tong  |e author 
700 1 0 |a Peter Q Chen  |e author 
700 1 0 |a Rongrong Fan  |e author 
700 1 0 |a Qingping Tang  |e author 
700 1 0 |a Qinqin Cheng  |e author 
700 1 0 |a Shuangshuang Li  |e author 
700 1 0 |a Andy SK Cheng  |e author 
700 1 0 |a Xiangyu Liu  |e author 
245 0 0 |a A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study 
260 |b JMIR Publications,   |c 2022-04-01T00:00:00Z. 
500 |a 2291-9279 
500 |a 10.2196/30196 
520 |a BackgroundStroke has the highest disability-adjusted life-years lost in any disease, and approximately one-third of the patients get aphasia. Computers and tablets are innovative and aid in intensive treatments in speech rehabilitation for patients with aphasia. However, mechanical training limits the help to patients. ObjectiveThis study aims to provide a framework for an integrated virtual reality (VR) app to provide speech rehabilitation for patients with aphasia. MethodsThe content was generated through an in-depth literature review and discussion with experienced rehabilitation physicians and occupational therapists. We then conducted a 2-round Delphi study with 15 experts from hospitals and universities to rate the content using a 5-point Likert scale. The app was developed by an interdisciplinary team involving VR, medical science of rehabilitation, and therapeutic rehabilitation. Pilot usability testing of this novel app was conducted among 5 patients with aphasia, 5 healthy volunteers, 5 medical staff, and 2 VR experts. ResultsWe designed 4 modules of speech rehabilitation: oral expression, auditory comprehension, cognition, and comprehensive application. Our VR-based interactive and intelligent app was developed to provide an alternative option for patients with aphasia. Pilot usability testing revealed user satisfaction with the app. ConclusionsThis study designed and tested a novel VR-based app for speech rehabilitation specifically adapted to patients with aphasia. This will guide other studies to develop a similar program or intelligent system in a clinical setting. 
546 |a EN 
690 |a Information technology 
690 |a T58.5-58.64 
690 |a Public aspects of medicine 
690 |a RA1-1270 
655 7 |a article  |2 local 
786 0 |n JMIR Serious Games, Vol 10, Iss 2, p e30196 (2022) 
787 0 |n https://games.jmir.org/2022/2/e30196 
787 0 |n https://doaj.org/toc/2291-9279 
856 4 1 |u https://doaj.org/article/23f97f1b2fef4221aeab8f455fb487f4  |z Connect to this object online.