Cugelman, B. (2013). Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers. JMIR Publications.
Chicago Style (17th ed.) CitationCugelman, Brian. Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers. JMIR Publications, 2013.
MLA (9th ed.) CitationCugelman, Brian. Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers. JMIR Publications, 2013.
Warning: These citations may not always be 100% accurate.