Design Principles for Serious Games Authoring Tool
Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide interfaces adapted to users' competencies, are pro...
Saved in:
Main Authors: | Maxence Laurent (Author), Sandra Monnier (Author), Audrey Huguenin (Author), Pierre-Benjamin Monaco (Author), Dominique Jaccard (Author) |
---|---|
Format: | Book |
Published: |
Serious Games Society,
2022-11-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Design Principles for Serious Games Authoring Tool
by: Maxence Laurent, et al.
Published: (2022) -
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
by: Dominique Jaccard, et al.
Published: (2021) -
Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
by: Dominique Jaccard, et al.
Published: (2021) -
Natural Language Processing in Serious Games: A state of the art.
by: Davide Picca, et al.
Published: (2015) -
A systematic review on the use of serious games in project management education
by: Magnus M. Hellström, et al.
Published: (2023)