The Impacts of Three Educational Technologies on Algebraic Understanding in the Context of COVID-19
The current study investigated the effectiveness of three distinct educational technologies-two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedba...
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SAGE Publishing,
2023-04-01T00:00:00Z.
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LEADER | 00000 am a22000003u 4500 | ||
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001 | doaj_28d05a10d8ea487f80d0c3b6811e3e9d | ||
042 | |a dc | ||
100 | 1 | 0 | |a Lauren E. Decker-Woodrow |e author |
700 | 1 | 0 | |a Craig A. Mason |e author |
700 | 1 | 0 | |a Ji-Eun Lee |e author |
700 | 1 | 0 | |a Jenny Yun-Chen Chan |e author |
700 | 1 | 0 | |a Adam Sales |e author |
700 | 1 | 0 | |a Allison Liu |e author |
700 | 1 | 0 | |a Shihfen Tu |e author |
245 | 0 | 0 | |a The Impacts of Three Educational Technologies on Algebraic Understanding in the Context of COVID-19 |
260 | |b SAGE Publishing, |c 2023-04-01T00:00:00Z. | ||
500 | |a 2332-8584 | ||
500 | |a 10.1177/23328584231165919 | ||
520 | |a The current study investigated the effectiveness of three distinct educational technologies-two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge. More than 3,600 Grade 7 students across nine in-person and one virtual schools within the same district were randomly assigned to one of the four conditions. Students received nine 30-minute intervention sessions from September 2020 to March 2021. Hierarchical linear modeling analyses of the final analytic sample (N = 1,850) showed significantly higher posttest scores for students who used From Here to There and DragonBox 12+ compared to the Active Control condition. No significant difference was found for the Immediate Feedback condition. The findings have implications for understanding how game-based applications can affect algebraic understanding, even within pandemic pressures on learning. | ||
546 | |a EN | ||
690 | |a Education | ||
690 | |a L | ||
655 | 7 | |a article |2 local | |
786 | 0 | |n AERA Open, Vol 9 (2023) | |
787 | 0 | |n https://doi.org/10.1177/23328584231165919 | |
787 | 0 | |n https://doaj.org/toc/2332-8584 | |
856 | 4 | 1 | |u https://doaj.org/article/28d05a10d8ea487f80d0c3b6811e3e9d |z Connect to this object online. |