The Impacts of Three Educational Technologies on Algebraic Understanding in the Context of COVID-19

The current study investigated the effectiveness of three distinct educational technologies-two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedba...

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Bibliographic Details
Main Authors: Lauren E. Decker-Woodrow (Author), Craig A. Mason (Author), Ji-Eun Lee (Author), Jenny Yun-Chen Chan (Author), Adam Sales (Author), Allison Liu (Author), Shihfen Tu (Author)
Format: Book
Published: SAGE Publishing, 2023-04-01T00:00:00Z.
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100 1 0 |a Lauren E. Decker-Woodrow  |e author 
700 1 0 |a Craig A. Mason  |e author 
700 1 0 |a Ji-Eun Lee  |e author 
700 1 0 |a Jenny Yun-Chen Chan  |e author 
700 1 0 |a Adam Sales  |e author 
700 1 0 |a Allison Liu  |e author 
700 1 0 |a Shihfen Tu  |e author 
245 0 0 |a The Impacts of Three Educational Technologies on Algebraic Understanding in the Context of COVID-19 
260 |b SAGE Publishing,   |c 2023-04-01T00:00:00Z. 
500 |a 2332-8584 
500 |a 10.1177/23328584231165919 
520 |a The current study investigated the effectiveness of three distinct educational technologies-two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge. More than 3,600 Grade 7 students across nine in-person and one virtual schools within the same district were randomly assigned to one of the four conditions. Students received nine 30-minute intervention sessions from September 2020 to March 2021. Hierarchical linear modeling analyses of the final analytic sample (N = 1,850) showed significantly higher posttest scores for students who used From Here to There and DragonBox 12+ compared to the Active Control condition. No significant difference was found for the Immediate Feedback condition. The findings have implications for understanding how game-based applications can affect algebraic understanding, even within pandemic pressures on learning. 
546 |a EN 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n AERA Open, Vol 9 (2023) 
787 0 |n https://doi.org/10.1177/23328584231165919 
787 0 |n https://doaj.org/toc/2332-8584 
856 4 1 |u https://doaj.org/article/28d05a10d8ea487f80d0c3b6811e3e9d  |z Connect to this object online.