Process for modeling competencies for developing serious games
Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. This research proposes a process called "Competency-based Decomposition" that allows the identification and modelling o...
Saved in:
Main Authors: | Arturo Barajas Saavedra (Author), Francisco Javier Álvarez Rodríguez (Author), Jaime Muñoz Arteaga (Author), Ana Cecilia Oviedo de Luna (Author) |
---|---|
Format: | Book |
Published: |
Universidad Autónoma de Baja California,
2016-09-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
A proposal for generic competence assessment in a serious game
by: María José Bezanilla, et al.
Published: (2014) -
Interactive Serious Games: Communication and Play to Promote Intercultural Competence
by: Alexandra Schreiber, et al.
Published: (2017) -
Serious board games: modding existing games for collaborative ideation processes
by: Micael Sousa
Published: (2021) -
Developing the collaboration skills using the Serious Game MetaVals
by: Margarida Romero, et al.
Published: (2013) -
Natural Language Processing in Serious Games: A state of the art.
by: Davide Picca, et al.
Published: (2015)