INTERVENTION STUDY WITH SCHOOLCHILDREN USING THE CARD GAME "THE PYRAMID ENIGMA" ABOUT HEALTHY EATING

Objective: to evaluate the knowledge about healthy eating promoted by educational technology. Method: quasi-experimental (pre/posttest design) performance evaluation study. test design). Participated 204 students, aged between nine and 10 years, from three public schools of Recife-PE-Brazil, in Sept...

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Main Authors: Celia Maria Ribeiro de Vasconcelos (Author), Eliane Maria Ribeiro de Vasconcelos (Author), Vânia Pinheiro Ramos (Author), Ana Lucia Ribeiro de Vasconcelos (Author), Maria Cristina Falcão Raposo (Author), Jefferson Wildes da Silva Moura (Author), Raimundo Valmir de Oliveira (Author)
Format: Book
Published: Universidade Federal do Paraná, 2022-09-01T00:00:00Z.
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Summary:Objective: to evaluate the knowledge about healthy eating promoted by educational technology. Method: quasi-experimental (pre/posttest design) performance evaluation study. test design). Participated 204 students, aged between nine and 10 years, from three public schools of Recife-PE-Brazil, in September 2018. Knowledge gain was observed by the following process: decreasing from the Mean Score Observed after the intervention (PMO-2) to the Mean Score Observed before the intervention (PMO-1); dividing the number obtained by PMO-1 and then multiplying the result obtained by 100. Results: before the intervention 16/204 students (7.8%) scored ≥ 7. After the intervention 160/204 students (78.4%) achieved this score. The proportion of students who scored ≤ 5 went from 49/204 (24%) to 1/204 (0.5%). Four students maintained their initial score. The average knowledge gain after a single move was 38.5%. Conclusion: these results proved the effectiveness of the game, and its use promoted socialization among the students.
Item Description:10.5380/ce.v27i0.87400
1414-8536
2176-9133