Adrefiza Adrefiza. (2022). Using Gamification in the English Classroom: Impact on Motivation and Learning Outcomes. Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo.
Chicago Style (17th ed.) CitationAdrefiza Adrefiza. Using Gamification in the English Classroom: Impact on Motivation and Learning Outcomes. Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo, 2022.
MLA (9th ed.) CitationAdrefiza Adrefiza. Using Gamification in the English Classroom: Impact on Motivation and Learning Outcomes. Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo, 2022.
Warning: These citations may not always be 100% accurate.