Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial

Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next...

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Main Authors: Patel, Devika (Author), Hawkins, Jessica (Author), Chehab, Lara Zena (Author), Martin-Tuite, Patrick (Author), Feler, Joshua (Author), Tan, Amy (Author), Alpers, Benjamin S (Author), Pink, Sophia (Author), Wang, Jerome (Author), Freise, Jonathan (Author), Kim, Phillip (Author), Peabody, Christopher (Author), Bowditch, John (Author), Williams, Eric R (Author), Sammann, Amanda (Author)
Format: Book
Published: JMIR Publications, 2020-12-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Patel, Devika  |e author 
700 1 0 |a Hawkins, Jessica  |e author 
700 1 0 |a Chehab, Lara Zena  |e author 
700 1 0 |a Martin-Tuite, Patrick  |e author 
700 1 0 |a Feler, Joshua  |e author 
700 1 0 |a Tan, Amy  |e author 
700 1 0 |a Alpers, Benjamin S  |e author 
700 1 0 |a Pink, Sophia  |e author 
700 1 0 |a Wang, Jerome  |e author 
700 1 0 |a Freise, Jonathan  |e author 
700 1 0 |a Kim, Phillip  |e author 
700 1 0 |a Peabody, Christopher  |e author 
700 1 0 |a Bowditch, John  |e author 
700 1 0 |a Williams, Eric R  |e author 
700 1 0 |a Sammann, Amanda  |e author 
245 0 0 |a Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial 
260 |b JMIR Publications,   |c 2020-12-01T00:00:00Z. 
500 |a 1438-8871 
500 |a 10.2196/22420 
520 |a Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum. 
546 |a EN 
690 |a Computer applications to medicine. Medical informatics 
690 |a R858-859.7 
690 |a Public aspects of medicine 
690 |a RA1-1270 
655 7 |a article  |2 local 
786 0 |n Journal of Medical Internet Research, Vol 22, Iss 12, p e22420 (2020) 
787 0 |n http://www.jmir.org/2020/12/e22420/ 
787 0 |n https://doaj.org/toc/1438-8871 
856 4 1 |u https://doaj.org/article/339c629b0f3f4d1a9d489d32aea5ec5a  |z Connect to this object online.