Development of an Android Educational Game Magic Square -Megaforce Assisted to Improve Students' Creative Thinking Skills

Abstract: The development of educational games is very relevant to learning activities in schools today. This research developed the Android educational game Magic Square - Megaforce to be valid, practical, and effective in improving students' creative thinking skills. This research is a develo...

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Bibliographic Details
Main Authors: Arif Fatahillah (Author), Arif Wicaksono (Author), Saddam Hussen (Author), Susi Setiawani (Author), Randi Pratama Murtikusuma (Author)
Format: Book
Published: Tadris Matematika IAIN Palopo, 2023-10-01T00:00:00Z.
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100 1 0 |a Arif Fatahillah  |e author 
700 1 0 |a Arif Wicaksono  |e author 
700 1 0 |a Saddam Hussen  |e author 
700 1 0 |a Susi Setiawani  |e author 
700 1 0 |a Randi Pratama Murtikusuma  |e author 
245 0 0 |a Development of an Android Educational Game Magic Square -Megaforce Assisted to Improve Students' Creative Thinking Skills 
260 |b Tadris Matematika IAIN Palopo,   |c 2023-10-01T00:00:00Z. 
500 |a 2337-7666 
500 |a 2541-6499 
500 |a 10.24256/jpmipa.v11i2.2922 
520 |a Abstract: The development of educational games is very relevant to learning activities in schools today. This research developed the Android educational game Magic Square - Megaforce to be valid, practical, and effective in improving students' creative thinking skills. This research is a development research with a 4-D model. The validity of educational games reached a high category with a correlation coefficient value of 0.95. This educational game is also declared practical with an average learning implementation of 100%. The effectiveness of this educational game was assessed based on classical learning completeness of 85.7%, student learning activities of 80%, and student response questionnaires of 85.5%, all of which were in the Good category. Educational game design can still be refined for further research so that it is more varied. Abstrak: Pengembangan game edukasi sangat relevan dengan kegiatan pembelajaran di sekolah saat ini. Penelitian ini mengembangkan game edukasi Android Magic Square - Megaforce hingga valid, praktis, dan efektif meningkatkan kemampuan berpikir kreatif siswa. Penelitian ini merupakan penelitian pengembangan dengan model 4-D. Validitas game edukasi mencapai kategori tinggi dengan nilai koefisien korelasi 0,95. Game edukasi ini juga dinyatakan praktis dengan rata-rata keterlaksanaan pembelajaran sebesar 100%. Efektifitas game edukasi ini dinilai berdasarkan ketuntasan belajar klasikal sebesar 85,7%, aktivitas belajar siswa sebesar 80% dan angket respon siswa sebesar 85,5% yang semuanya berada pada kategori Baik. Desain game edukasi masih dapat disempurnakan untuk penelitian selanjutnya sehingga lebih variatif. 
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690 |a creative thinking ability 
690 |a educational game 
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690 |a Education (General) 
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690 |a Science 
690 |a Q 
690 |a Science (General) 
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655 7 |a article  |2 local 
786 0 |n Al-Khwarizmi: Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam, Vol 11, Iss 2, Pp 151-170 (2023) 
787 0 |n https://ejournal.iainpalopo.ac.id/index.php/al-khwarizmi/article/view/2922 
787 0 |n https://doaj.org/toc/2337-7666 
787 0 |n https://doaj.org/toc/2541-6499 
856 4 1 |u https://doaj.org/article/33e575bbf61c4a799ec2bf0f1bf3cae8  |z Connect to this object online.