THE LUDIC IN THE LEARNING OF THE STUDENTS OF THE COURSES TECHNICAL, GRADUATION AND MASTER'S DEGREE: EXPERIENCES REPORTED
The games and the jokes are inherent to the human being, therefore the ludic is necessary in the educational process. This process becomes richer when different ways of teaching and of learning are experimented. In this perspective, the objective of this study was to report the experiences of play a...
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Universidade Estadual Paulista Júlio de Mesquita Filho,
2017-09-01T00:00:00Z.
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LEADER | 00000 am a22000003u 4500 | ||
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001 | doaj_36ab6bc48b384b5d88f02e4cfd4bac4b | ||
042 | |a dc | ||
100 | 1 | 0 | |a Marcia Gorett Ribeiro Grossi |e author |
245 | 0 | 0 | |a THE LUDIC IN THE LEARNING OF THE STUDENTS OF THE COURSES TECHNICAL, GRADUATION AND MASTER'S DEGREE: EXPERIENCES REPORTED |
260 | |b Universidade Estadual Paulista Júlio de Mesquita Filho, |c 2017-09-01T00:00:00Z. | ||
500 | |a 2446-8606 | ||
500 | |a 1982-5587 | ||
500 | |a 10.21723/riaee.v12.n.3.2017.8510 | ||
520 | |a The games and the jokes are inherent to the human being, therefore the ludic is necessary in the educational process. This process becomes richer when different ways of teaching and of learning are experimented. In this perspective, the objective of this study was to report the experiences of play activities in the classroom, as a pedagogical resource in the teaching and learning of students of the Course technician of the Informatics Industrial, of the Special Program of Pedagogical Training of Teachers and of the Master's degree. All this courses are of the Federal Center for Technological Education of Minas Gervais. As for the methodology, we opted for the scientific research of a qualitative nature. Regarding the type of research, it was exploratory and descriptive about reports of experiences lived between the years 2001-2015. The results indicate that the classroom can and should be cheerful and pleasant place and, regardless of the educational level, the subjects content can be presented to students in lively and engaging way. | ||
546 | |a PT | ||
690 | |a Educação. Lúdico. Jogos. | ||
690 | |a Education | ||
690 | |a L | ||
655 | 7 | |a article |2 local | |
786 | 0 | |n Revista Ibero-Americana de Estudos em Educação, Vol 12, Iss 3, Pp 1689-1709 (2017) | |
787 | 0 | |n http://seer.fclar.unesp.br/iberoamericana/article/view/8510 | |
787 | 0 | |n https://doaj.org/toc/2446-8606 | |
787 | 0 | |n https://doaj.org/toc/1982-5587 | |
856 | 4 | 1 | |u https://doaj.org/article/36ab6bc48b384b5d88f02e4cfd4bac4b |z Connect to this object online. |