Costas Boletsis & Simon McCallum. (2016). Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. Serious Games Society.
Chicago Style (17th ed.) CitationCostas Boletsis and Simon McCallum. Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. Serious Games Society, 2016.
MLA (9th ed.) CitationCostas Boletsis and Simon McCallum. Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. Serious Games Society, 2016.
Warning: These citations may not always be 100% accurate.