Mobile-Based Augmented Reality Application in Pharmacy Schools Implemented in Pharmaceutical Compounding Laboratories: Students' Benefits and Reception

Background: Augmented reality (AR) is a technological approach which combines virtual objects such as text, pictures or videos with physical objects (real-world). The study aimed to design, implement and validate a mobile-based AR application, as a self-paced, interactive, student-centered learning...

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Main Authors: Mohamed Ismail Nounou (Author), Heba A. Eassa (Author), Kamila Orzechowski (Author), Hadeer A. Eassa (Author), Jerry Edouard (Author), Nicole Stepak (Author), Mohammad Khdeer (Author), Mohammed Kalam (Author), Diana Huynh (Author), Eric Kwarteng (Author), Kamilia H. A. Mohamed (Author), Nada A. Helal (Author), Nehal A. Ahmed (Author), Ivan O. Edafiogho (Author), Ola Ghoneim (Author)
Format: Book
Published: MDPI AG, 2022-06-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Mohamed Ismail Nounou  |e author 
700 1 0 |a Heba A. Eassa  |e author 
700 1 0 |a Kamila Orzechowski  |e author 
700 1 0 |a Hadeer A. Eassa  |e author 
700 1 0 |a Jerry Edouard  |e author 
700 1 0 |a Nicole Stepak  |e author 
700 1 0 |a Mohammad Khdeer  |e author 
700 1 0 |a Mohammed Kalam  |e author 
700 1 0 |a Diana Huynh  |e author 
700 1 0 |a Eric Kwarteng  |e author 
700 1 0 |a Kamilia H. A. Mohamed  |e author 
700 1 0 |a Nada A. Helal  |e author 
700 1 0 |a Nehal A. Ahmed  |e author 
700 1 0 |a Ivan O. Edafiogho  |e author 
700 1 0 |a Ola Ghoneim  |e author 
245 0 0 |a Mobile-Based Augmented Reality Application in Pharmacy Schools Implemented in Pharmaceutical Compounding Laboratories: Students' Benefits and Reception 
260 |b MDPI AG,   |c 2022-06-01T00:00:00Z. 
500 |a 10.3390/pharmacy10040072 
500 |a 2226-4787 
520 |a Background: Augmented reality (AR) is a technological approach which combines virtual objects such as text, pictures or videos with physical objects (real-world). The study aimed to design, implement and validate a mobile-based AR application, as a self-paced, interactive, student-centered learning tool be used in the pharmaceutical compounding laboratory course for first year pharmacy students. Method: A mobile-based AR application (Amplified Rx app; HeyPayLess Inc) compatible with iOS and android operating system was developed. A cross-over study design was conducted where alternatively, one group was subjected to ARx app implementation in 8 formulations and the other group served as control. The reception and benefits to students were assessed via a 10 questions survey. In this case, 69 (2019) and 55 (2020) students participated in the study. Result: Students' use of ARx app was increased in 2020 which indicates its usefulness. For acceptability, leaners enjoyed interactive materials and tutorial videos were the most used and appealing item. Learners described the installation, scanning and operation to be very easy in both years. 86.95% of learners were confident conducting the experiments with the assistance of ARx app in 2019 and increased to 92.73% in 2020. 33.33% considered ARx app to be the most helpful resource in 2019, and the percent was significantly increased to 76.36% in 2020. Conclusion: AR technology implementation in pharmaceutical education could create student-centered engaging and interactive learning experience in fundamental areas such as pharmaceutical compounding laboratories. 
546 |a EN 
690 |a pharmacy education 
690 |a pharmaceutical compounding 
690 |a augmented reality 
690 |a student-centered learning 
690 |a Pharmacy and materia medica 
690 |a RS1-441 
655 7 |a article  |2 local 
786 0 |n Pharmacy, Vol 10, Iss 4, p 72 (2022) 
787 0 |n https://www.mdpi.com/2226-4787/10/4/72 
787 0 |n https://doaj.org/toc/2226-4787 
856 4 1 |u https://doaj.org/article/38218b51b03d487d94e40f0db27d0026  |z Connect to this object online.